Invasions using a dexterity build in which i happened to get a lot of backstabs.🎮 TWITCH http://www.twitch.tv/chasethebroo📱 DISCORD For Dark Souls on the Xbox 360, a GameFAQs message board topic titled "If backstabs were completely removed from the game". For clarity, the closest thing in the game to what I propose is the Dark Hand's humanity sucking attack. You initiate the attack and if it lands it goes into a special animation. The backstab would essentially be the same thing. When you get into position it would do the backstab attack and if it hit then you'd go into the backstab animation. Greathammer class backstabs on flat ground frequently get three hits of full damage, resulting in much higher damage than even backstabs of more powerful strength weapons. (For example, I've only ever cleared 1.5k backstab damage with my Large Club +10, never with my 50-higher-AR Greatsword +10. The two numbers that stick in my mind are a 1920 It also makes turning your camera orientation even faster and easier to control. When trying to perform a pivot, let's assume you are holding W to move forward. Let go of W, then press S. This is a much faster pivot than if you were to go from W, to W+S mashed together, then S. Another tip is to remap your jump away from the spacebar (I use However, the ST isn't good for much besides backstabs and ripostes. If you want a good, versatile weapon, you can't go wrong with a Longsword +15 even though it doesn't provide any critical hit bonus. 1H R2 is a thrust attack, so if you're fighting something that can't be parried or backstabbed, just swap out your Hornet Ring for the Leo Ring In this game, as opposed to say, Dark Souls 3, the back stabber gets preference over the victim, even if host. So if they get the back stab on their screen, even if you've rolled far away, they will get the backstab. Works for you too. It's pretty terrible. For Dark Souls on the Xbox 360, a GameFAQs message board topic titled "How do you guys feel about this game's pvp revolving around backstabs?". wRZu3.